
Red Robin
MythicC

—
Teen Titans
Bat Family
Weapon MasterQuantum's Take
Red Robin is a Mythic Guardian Champion who does Physical damage. Red Robin is best used in PvP. They can be obtained in The Bleed, Motherboxes (Purple +), Random Mythic Shards, Custom Mythic Shards, Daily Deals, Path of Justice. You should focus on the following transmutes for Red Robin: HP, Energy Gain Bonus.
Red Robin's kit has been reworked again as of early 2026, and they really made him objectively worse. Unfortunately for Nightwing mains, if you're trying to go for best tag synergy, he's the only guardian champion for Bat Family. So he goes from decent to marginally useful. Definitely better champions worth building out there, but he may be a sacrificial build early on while you try to ramp into a team with more Bleed champions.
Recommended Legacy Pieces
Champion Abilities
Ultimate
Bat-Tech Decoy
Red Robin slams his staff, dealing Physical DMG equal to a % of his ATK to enemies within range and reducing their ATK by a % for 10s.
Global Skill

Seeing Red
Increases [Teen Titans] Champions' Physical DEF.
Skills
Spin Cycle
Red Robin rapidly spins his staff for 5s, dealing Physical DMG equal to a % of his ATK to enemies ahead. For the duration, he gains Super Armor and a % Dodge Up.
Precision Bat
Upon a successful dodge, Red Robin restores a % of his lost HP. (Can trigger once every 1s).
Robin's Egg
Increases Red Robin’s Max HP by a %. At the start of battle, each [Bat Family] ally present increases Red Robin’s Dodge by a %.
Multiversal Force Enhancements

Spin Cycle - Enhanced
Reduces the cooldown of [Spin Cycle].

Precision Bat - Enhanced
Increases Red Robin's Physical Defense.

Robin's Egg - Enhanced
Increases Red Robin's Max HP.

Justice League of Discord Community Voted Tier Ranking
Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
