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Lamassu
Legendary

Lamassu

Eternal Vigil
TankPandemoniumCreatureConsumed
Max Power
20,547
ATK2,154
DEF5,572
HP50,714
SPD345

Lore

Throughout their long experience, especially since encountering the Void, the Dark Elves of Ekurion and Dulur have lost much of their history and culture, and no place contained more of it than the lost Cathedral of Learning. Before the fall of the High City, the Digir have secured their knowledge in the fortress-like bibliotheca, defended by gargoyles animated by the souls of those interred in the Necropolis. Through their dark technics, the ancient Seelkraft Meisters allowed the gargoyles will limited strictly to protecting what lay within the silent halls. Sadly, the Cathedral eventually fell to the Void, its knowledge and the gargoyles' sole animating purpose lost with it.

Some gargoyles were destroyed defending the Cathedral and some, with nothing to protect, reverted to inert stone. Others, however, were Consumed by the Void, and these lost not their vitality but only the limitations their makers placed upon their will. One particular gargoyle ripped itself from the stone pediment on which it had been intended to spend eternity and now roams the northern regions of the Archlands, spreading Void corruption in its wake like a pestilent wind.

Some remnant of the creature's original guardian consciousness remains, though, for it often appears when weaker Consumed are under attack. Some who are aware of the strange, dark champion believe it has come to think of the Void as in need of its protection. Few have offered alternative theories, but many have raised the question: what might become of it if ever Reclaimed from the Void? Would it become inanimate statuary once more, like so many of its fellows? Or would transfer its protective nature onto those that resist the Void? In the event, the Hunters who finally freed Vigilus from the Void found themselves the beneficiaries of its guardian consciousness.

Coming soon...

Basic Skills

DREAD SLASH
BasicMeleeDamageDebuffs

Deal 140% ATK damage to the target enemy inflicting Fear for 1 turn(s).

Upgrades
  • Lv. 2: +10% ATK damage
  • Lv. 3: +15% ATK damage
  • Lv. 4: +20% ATK damage, +25% Fear chance
  • Lv. 5: +25% ATK damage; Always inflict Fear.

Special Skills

OUR CATHEDRAL...
SpecialCD: 5HealingBuffs

Gain Taunt and Defense Up for 2 turn(s). Then, steal 20% Health from each Consumed or Pandemonium ally (allies cannot be defeated this way) gaining Health equal to twice the amount stolen and increasing Max Health if necessary (limited to 300% of original Max Health). Allies whose Health fall below 10%, gain Deathproof for 2 turn(s).

Upgrades
  • Lv. 2: +1% Health steal
  • Lv. 3: +1% Health steal
  • Lv. 4: +2% Health steal, -1 Cooldown
  • Lv. 5: +3% Health steal; also gain Defense Up for 2 turn(s).
  • Lv. 6: +5% Health steal; Allies whose Health fall below 10% gain Deathproof for 2 turns.
  • ★★ Lamassu gains twice as much Health as she steals and the Max Health limit may be increased up to 300% of original Max Health.
THE LIGHT OF US
SpecialCD: 5LightAoEDamageDebuffs

Deal 100% ATK damage to all enemies inflicting Blind for 2 turn(s). Damage is increased by 10% of Lamassu current Health.

Upgrades
  • Lv. 2: +10% ATK damage
  • Lv. 3: +15% ATK damage, -1 Cooldown
  • Lv. 4: +25% ATK damage, +1 Blind duration
  • Lv. 5: Damage is increased by 10% of Lamassu current Health.
REBUILD TOGETHER
SpecialCD: 6HealingDebuff DispelBuffsVoid Touch

[Requires Void Power] Gain 100% Healing and full Debuff Dispel, then gain Taunt and Crit Immunity for 3 turn(s). All other allies suffer 20% Void Touch.

Traits

SHARDS AND STONE
TraitAttr. UpDebuffs

Lamassu has +15% Dmg Reflect, doubled for Melee attacks, and is immune to High Morale, Low Morale, Poison, Bleed and Fear. Lamassu inflicts Blind for 1 turn(s) on any attacker who critically hits her with a Melee attack.

Upgrades
  • Lv. 2: +1% Dmg Reflect
  • Lv. 3: +1% Dmg Reflect
  • Lv. 4: +1% Dmg Reflect
  • Lv. 5: +2% Dmg Reflect; Dmg Reflect is doubled against Melee attacks.
  • Lv. 6: +5% Dmg Reflect; Lamassu inflicts Blind for 1 turn(s) on an attacker who critically hits her with a Melee attack.
VOID EMBRACE
TraitSkill TriggerAttr. UpVoid Touch CleanseBuffs

Lamassu can trigger Embrace The Void to gain Void Power. Lamassu gains +25% Defense, Crit Defense and Focus per 1 Void Power. [On Embrace The Void] Lamassu gains 2 Invulnerability for 1 turn(s). When under Void Power, each time Lamassu loses Taunt, she regains it for 2 turn(s) and loses 1 Void Power. When Lamassu gains Revive, she gains 10% Void Touch Cleanse.

Upgrades
  • Lv. 2: +10% Defense, Crit Defense and Focus.
  • Lv. 3: When Lamassu gains Revive, she gains 10% Void Touch Cleanse.
  • Lv. 4: [On Embrace The Void] Lamassu gains 2 Invulnerability for 1 turn(s).
  • Lv. 5: When under Void Power, each time Lamassu loses Taunt, she regains it for 2 turn(s) and loses 1 Void Power.

Awakening Bonuses

Awaken
+5% Defense% · +5% Health%
★★+10% Defense% · +5% Health%
★★★+5% Attack% · +10% Defense% · +5% Health%
★★★★+5% Attack% · +10% Defense% · +10% Health% · +5% Speed%
★★★★★+10% Attack% · +15% Defense% · +10% Health% · +10% Speed%
★★★★★★+15% Attack% · +25% Defense% · +20% Health% · +20% Speed%
Super Awaken
+18% Defense% · +18% Health% · +14% Resistance · +7% Crit Resistance
★★+18% Defense% · +18% Health%
★★★+18% Defense% · +14% Focus · +14% Crit Defense · +3.5% Dmg Reduction
★★★★+18% Attack% · +18% Defense% · +18% Health% · +14% Crit Defense
★★★★★+18% Defense% · +9% Speed%
★★★★★★+18% Defense% · +9% Speed% · +7% Crit Resistance · +3.5% Dmg Reduction
Super Awaken Skill Enhance
★★★Our Cathedral... (Special): Lamassu gains twice as much Health as she steals and the Max Health limit may be increased up to 300% of original Max Health.
★★★★★...still Stands (Enduring Trait): Lamassu will Revive with 50% Health and Turn Meter after 6 turn(s) of any Consumed ally, then apply Cooldowns Reset on all skills and instantly use Our Cathedral....