Reed
Lore
When their traveling troupe of performers was accused of thievery in a rural town, Reed's parents and a few other non-humans from the troupe were left behind to bear the consequences. Reed became "apprentice" to another performer, the knife-thrower Kitzler, though all he ever taught his ward was how to move through the crowd and cut purses — that and all the slurs for "elf". Eventually, Reed was caught and Kitzler refused to pay for his release. Reed wept, feeling alone in the world — orphaned, abandoned, despised. They were the last tears he would ever shed.
A corrupt guardsman sold the boy to a gang of thieves. The "work" suited him, but he felt little love for the other members of the gang, humans and bigots all. They never gave him an equal cut, nor let him move up in their ranks, and they called him "knife-ear" behind his back. Eventually, Reed had enough. He told the authorities about a major heist the gang was planning. The soldiers ambushed the thieves and, during the chaos, Rreed managed to make off with a small fortune.
Months later, a tavernkeeper he owed offered to wipe his debt if Reed would kill the man's rival. Thereafter, he made his way as an assassin, even joining the Crimson Vipers, though he refused to kill other elves. He made his own list of targets — people, like Kitzler, who liked to make trouble for non-humans. Reed pursued his vengeance a little too successfully, though, and ended up with a bounty on his head.
Evading pursuit, he ran into a group of Void Hunters battling Void. Reed helped them and, when his pursuers caught up, the Hunters returned the favor. He decided to stick with them until the heat was off, but his list is still growing…
Basic Skills
Deal 180% ATK damage to target enemy inflicting Vulnerable for 2 turns.
- Lv. 2: +15% ATK damage
- Lv. 3: +20% ATK damage
- Lv. 4: +25% ATK damage
- Lv. 5: +30% ATK damage, +1 Vulnerable duration
Special Skills
Deal 100% ATK damage to target enemy twice, then deal 175% ATK damage which cannot be dodged. Reed has +25% Crit Dmg when using this skill. If this skill defeats the enemy, Reed takes a Bonus Turn.
- Lv. 2: +5%/+10% ATK damage
- Lv. 3: +10%/+10% ATK damage, -1 Cooldown
- Lv. 4: +15%/+25% ATK damage, +25% Crit Dmg
- Lv. 5: +20%/+40% ATK damage, last hit cannot be dodged
- ★★ If this skill defeats the enemy, Reed takes a Bonus Turn.
Deal 140% ATK damage to all enemies, then gain Stealth for 2 turn(s) and 20% Turn Meter Up. On 4 critical hits gain Cooldowns Reset on Flying Blades.
- Lv. 2: +10% ATK damage
- Lv. 3: +15% ATK damage
- Lv. 4: +20% ATK damage, -1 Cooldown
- Lv. 5: +25% ATK damage, also gain 20% Turn Meter Up
- ★★★★★ On 4 critical hits gain Cooldowns Reset on Flying Blades.
Traits
Reed has +25% Piercing when he has Stealth and has +5% Resistance for each Elf ally. Reed deals +10% damage to Human enemies. [On Battle Start] If all allies are Elf or Assassin, Reed gains Stealth for 2 turns.
- Lv. 2: +1% Piercing
- Lv. 3: +2% Piercing
- Lv. 4: +2% Piercing, +5% Resistance for each Elf ally
- Lv. 5: +2% Piercing, +10% damage to Human enemies.
- Lv. 6: +8% Piercing, [On Battle Start] If all allies are Elf or Assassin, Reed gains Stealth for 2 turns.
Reed can trigger Assassination to inflict Marked. When a Marked enemy is killed by an Assassin ally, Reed gains Creed's Prize until [End of Round]. If they are killed by Reed, he also gains Cooldowns Reset on all skills and a Bonus Turn.
Reed can trigger Embrace The Void to gain Void Power. Reed gains +10% Speed, Piercing and +25% Crit Dmg per 1 Void Power. [On Embrace The Void] Reed gains Stealth for 3 turn(s). When under Void Power, each time Reed critically hits an enemy, he has a [25% x Void Power] chance to inflict Stagger for 1 turn(s) on this enemy. When Reed gains Creed's Prize, he gains 10% Void Touch Cleanse.
- Lv. 2: +5% Speed, Piercing and +10% Crit Dmg
- Lv. 3: When Reed gains Creed's Prize, he gains 10% Void Touch Cleanse.
- Lv. 4: [On Embrace The Void] Reed gains Stealth for 3 turn(s).
- Lv. 5: When under Void Power, each time Reed critically hits an enemy, he has a [25% x Void Power] chance to inflict Stagger for 1 turn(s) on this enemy.