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Aedwulf
Epic

Aedwulf

The Banemantle
AttackerArchlandsDwarfKnightConsumed
Max Power
17,858
ATK4,561
DEF2,093
HP39,690
SPD368

Lore

Dwarven migrants are always valued in Archlands for their hardiness and craftsmanship. Their descendants are stalwart supporters of the crown, though often indifferent to the Order. After the fall of Ice-Eagle House, Aedwulf's heroic ancestor Ogain Ax-Lover brought his kin south and established a forge. Aedwulf grew up working that forge, learning diligence and responsibility, traits that served him well when he joined the queen's army with dreams of earning renown.

Yet, Aedwulf was only a competent fighter. Each day he rose, renewed his oaths, and trained. Each night he went to sleep disappointed.

Prior to her denunciation, the Chapter sent Renna's most loyal units far away, so Aedwulf found himself marching into the craggy northern range. There, he felt his Ice-Eagle blood, and his own mediocrity, most keenly, along with something else — a pull toward reckless, selfish thoughts. The first caresses of the Void's seduction.

That any of the unit survived the expedition was due to the sacrifice of the company's most steadfast soldier. While his comrades fled a horde of Void thralls, Aedwulf planted himself where the path shot through a tight defile. When the horde's Host appeared, Aedwulf summoned his courage, opened himself to the Taint, and brought the walls of the fissure down around them.

Aedwulf was not rewarded with the heroic death he sought. Instead, he was entombed alongside his foe, the Host sustaining his lifeforce only to feed on Aedwulf's Thoughts. Endlessly reciting his oaths, he resisted the Void for years. But no one resists the Void forever. In that lightless prison, the Host slowly consumed him… until a Stone-rage shook the mountains.

While Aedwulf had held on to some fraction of his mind, his body had been all but conquered by the Void. Returning to his homeland, Aedwulf steeled himself for a new battle: protecting Archlands from himself.

Coming soon...

Basic Skills

LOYAL SERVICE
BasicMeleeDamage

Deal 180% ATK damage to target enemy and gain Focus Up for 1 turn. If this is Archlands or Dwarf ally's turn and Aedwulf has no Succumbed, gain 1 Control (or 2 Control if this ally is Noble).

Upgrades
  • Lv. 2: +15% ATK damage
  • Lv. 3: +20% ATK damage
  • Lv. 4: +25% ATK damage
  • Lv. 5: +30% ATK damage; gain Focus Up for 1 turn(s).

Special Skills

DARK REACH
SpecialCD: 5AoEDamageVoid TouchDebuffs

Deal 150% ATK damage to all enemies inflicting Health Recovery Down for 2 turns and 4% Void Touch. Inflict 1 Void Trace for 2 turns (or 2 Void Trace if Aedwulf has Void Power) on each enemy who lost Health during this attack. This skill deals bonus % ATK damage equal to Void Touch on target.

Upgrades
  • Lv. 2: +10% ATK damage
  • Lv. 3: +15% ATK damage; -1 Cooldown
  • Lv. 4: +20% ATK damage; +2% Void Touch
  • Lv. 5: +30% ATK damage; Inflict 1 Void Trace for 2 turns (or 2 Void Trace if Aedwulf has Void Power) on each enemy who lost Health during this attack.
DEVOUR
SpecialCD: 4MeleeDamageDebuffsVoid TouchCooldowns Up

Deal 400% ATK damage to target enemy inflicting 10% Void Touch, then inflict Fear for 1 turn on all enemies. If Aedwulf has Void Power, this Fear is [Irresistible]. Inflict Cooldowns Up on all skills on target enemy, [Irresistible] if the target is above 50% Void Touch.

Upgrades
  • Lv. 2: +25% ATK damage;
  • Lv. 3: +25% ATK damage; +2% Void Touch
  • Lv. 4: +30% ATK damage; -1 Cooldown
  • Lv. 5: +40% ATK damage; +4% Void Touch; If Aedwulf has Void Power, this Fear is [Irresistible].
  • Lv. 6: +80% ATK damage; Inflict Cooldowns Up on all skills on target enemy, [Irresistible] if the target is above 50% Void Touch.
DOOMING GAZE
SpecialCD: 2MeleeDamageDebuffsTurn Meter Down

[Requires 1 Void Power] Lose 1 Void Power to deal 300% ATK damage inflicting Fatal Wound and 25% Turn Meter Down to target enemy. If target had Fear or Succumbed, these effects are [Irresistible]. If Fatal Wound was resisted and Aedwulf had 2 or more Void Power, lose 1 more to inflict Fatal Wound again, this time as [Irresistible].

Traits

DUTY TO THE REALM
TraitVoid Touch

[On Battle Start] Aedwulf gains 3 Control and 1 additional Control for each other Archlands or Dwarf ally, doubled if they are Noble, and loses 1 Control for each Archlands or Dwarf enemy. Each time Aedwulf uses a special skill, he loses 5 Control. If he is about to lose more than he currently has, he suffers 4% Void Touch for each missing Control.

CURSED DIE TWICE
TraitAttr. DownBuffsHealingDebuffsAttr. Up

Aedwulf has -40% Health Recovery when healed out of his turn and cannot be called to Assist when he has Succumbed. When Aedwulf is about to be defeated and has no Succumbed, he instantly Succumb To The Void instead, and then gains 100% Healing, 100% Turn Meter Up and [Undispellable] Attack Up for 3 turns, all these effects [Unpreventable]. Then, he inflicts [Irresistible][Undispellable] Fear for 1 turn on the enemy that dealt the final blow (or on a random enemy, if final blow had no author). While Aedwulf has no Succumbed, Consumed allies have +20% Max Health, deal +50% damage to enemies under Fear and each time an enemy suffers Fear, a random Consumed ally gains 15% Turn Meter Up.

VOID EMBRACE
TraitSkill TriggerAttr. UpVoid Touch CleanseHealingDebuffs

Aedwulf can trigger Embrace The Void to gain Void Power. Aedwulf gains +20% Attack, Focus and +10% Max Health per 1 Void Power. [On Embrace The Void] Aedwulf gains 50% Healing. When under Void Power, each time Aedwulf critically hits an enemy with a special skill, he has a [5% x Void Power] chance to inflict Healing Immunity for 1 turn(s). Each time Aedwulf gains Control while Out-of-Turn, he gains 2% Void Touch Cleanse.

Upgrades
  • Lv. 2: +10% Attack, Focus and Max Health
  • Lv. 3: Each time Aedwulf gains Control while Out-of-Turn, he gains 2% Void Touch Cleanse.
  • Lv. 4: [On Embrace The Void] Aedwulf gains 50% Healing.
  • Lv. 5: When under Void Power, each time Aedwulf critically hits an enemy with a special skill, he has a [5% x Void Power] chance to inflict Healing Immunity for 1 turn(s).

Awakening Bonuses

Awaken
+5% Attack% · +5% Health%
★★+10% Attack% · +5% Health%
★★★+10% Attack% · +5% Defense% · +5% Health%
★★★★+10% Attack% · +5% Defense% · +10% Health% · +5% Speed%
★★★★★+15% Attack% · +10% Defense% · +10% Health% · +10% Speed%
★★★★★★+25% Attack% · +15% Defense% · +20% Health% · +20% Speed%
Super Awaken
+16% Attack% · +16% Defense% · +6% Crit Rate · +12% Crit Dmg
★★+16% Attack% · +16% Health%
★★★+16% Attack% · +16% Defense% · +12% Focus · +12% Resistance
★★★★+16% Attack% · +16% Defense% · +12% Focus · +12% Resistance
★★★★★+16% Attack% · +8% Speed%
★★★★★★+16% Attack% · +16% Health% · +8% Speed% · +12% Crit Dmg
Super Awaken Skill Enhance
★★Dark Reach (Special): This skill deals bonus % ATK damage equal to Void Touch on target.
★★★★★Cursed Die Twice (Trait): While Aedwulf has no Succumbed, Consumed allies deal +50% damage to enemies under Fear and each time an enemy suffers Fear, a random Consumed ally gains 15% Turn Meter Up.