Angelo
Lore
Cassandra claims she bought Angelo from a disgraced nobleman for threepence. He cannot refute her for he has been among the troupe from the time of his earliest memories, and none of them go back that far. He acts, sings, dances, even does comedy. Performance is not only his trade, it is his passion! He basks in the adoration of loving fans and obsesses over how to ensure their continued acclaim. The desire to play more heroic roles drove him to become an expert fencer by seeking out swordmasters to tutor him as the troupe traveled the Archlands.
With Angelo, it is difficult to tell where the act stops and the man begins. Sometimes he wondered if he was, in fact, Angelo or some amalgamation of all the parts he had played. This crisis of identity even led to Angelo creating a second persona, a part unlike any other, for it is one not confined to the stage: the people's protector, the Threepenny Prince! Thereafter, the Prince stalked towns the troupe visited in search of wrongdoers. Enthusiasm for the role often got the better of him and the Prince's valor exceeded good sense.
Once, thieves lured him into a trap, but a mighty woman intervened. Later, they had drinks; then they had each other; then she disappeared. Asking around, Angelo heard about an anchor-throwing girl and convinced Cassandra to recruit her. He assumed they would resume their tryst, but Rosie had no memory of him nor was she affected by his charms. Angelo's unwelcome attentions ultimately drove her to leave. Cassandra warned him against it, but Angelo snuck off after Rosie anyway, hearing she'd taken up with Void Hunters. But what better company for a hero such as the Threepenny Prince?
Coming soon...
Basic Skills
Deal 65% ATK damage to target enemy 3 times (if the target has Stun, deal 80% ATK damage instead). If all hits were crits and it is Angelo turn, gain Foresight for 1 turn(s).
- Lv. 2: +5% ATK damage
- Lv. 3: +5% ATK damage
- Lv. 4: +10% ATK damage; If all hits were crits and it is Angelo turn, gain Foresight for 1 turn(s).
- Lv. 5: +10% ATK damage; If the target has Stun, deal 80% ATK damage instead.
Special Skills
Deal 200% ATK damage to target enemy twice. On double crit inflict Stun for 1 turn(s) and inflict 50% Turn Meter Down.
- Lv. 2: +15% ATK damage,
- Lv. 3: +20% ATK damage, -1 Cooldown
- Lv. 4: +25% ATK damage; On double crit inflict 50% Turn Meter Down.
- Lv. 5: +40% ATK damage, On double crit inflict Stun for 1 turn(s).
Deal 250% ATK damage to target enemy twice inflicting Bleed for 2 turn(s) with the first hit. On double crit gain 50% Turn Meter Up. This skill cannot be dodged and has +30% Crit Dmg. This skill starts on Cooldown 3.
- Lv. 2: +20% ATK damage
- Lv. 3: +25% ATK damage, -1 Cooldown
- Lv. 4: +30% ATK damage; This attack has +30% Crit Dmg.
- Lv. 5: +50% ATK damage; This attack cannot be dodged.
Traits
Angelo has +20% Hit Rate and his attacks cannot be countered. Angelo has +20% Dodge and gains Piercing Up for 1 turn(s) each time he dodges an attack. Each time another Carnivale ally begins a turn, Angelo gains 10% Turn Meter Up, doubled if this ally is Rosie.
- Lv. 2: +5% Crit Dmg
- Lv. 3: +5% Crit Dmg, also gain +5% Dodge
- Lv. 4: +5% Crit Dmg, +5% Dodge
- Lv. 5: +10% Dodge; gain Piercing Up for 1 turn(s) on each successful dodge.
- Lv. 6: Each time another Carnivale ally begins a turn, Angelo gains 10% Turn Meter Up, doubled if this ally is Rosie.
If there are at least 3 Carnivale allies, Angelo can trigger Star of the Show to gain Spotlight. When Angelo gains Spotlight, he gains Crit Damage Up for 3 turns. When Angelo has Spotlight, he has +15% Crit Rate and +5% Focus for each living Carnivale ally.
Angelo can trigger Embrace The Void to gain Void Power. Angelo gains +15% Attack, Hit Rate and Crit Rate per 1 Void Power. When under Void Power, all Debuff(s) Angelo inflicts are [Irresistible] and if he has at least 3 Void Power, all Turn Meter Up effects he gains are doubled. Each time Angelo defeats an enemy while at full Health, he gains 3% Void Touch Cleanse.
- Lv. 2: +5% Attack, Hit Rate and Crit Rate
- Lv. 3: Each time Angelo defeats an enemy while at full Health, he gains 3% Void Touch Cleanse.
- Lv. 4: When under Void Power, all debuffs Angelo inflicts are [Irresistible].
- Lv. 5: When under 3 or more Void Power, all Turn Meter Up effects Angelo gains are doubled.